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Posts
The Constraints of Hardware
Posted June 12, 2009
The Future of Triangles Part 4: Pie in the Sky
Posted September 23, 2008
Pushing On a String (RAM vs. CPU)
Posted June 21, 2008
DX10: Why I’m Not an Early Adopter
Posted April 15, 2007
What Is the Cost of 1 Million Vertices?
Posted April 27, 2011
Point Clouds Are the Technology of the Future (And Always Will Be)
Posted August 3, 2011
X-Plane 10: Use More Vertices (Maybe)
Posted August 7, 2011
Mobile GPUs and Fill Rate
Posted January 9, 2012
Fill, Framerate, and Shooters
Posted January 28, 2012
ATI Performance on Windows
Posted April 7, 2012
Heavy Metal
Posted June 19, 2015
X-Plane 11.32
Posted February 23, 2019
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